UX + Motion Design
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Patrol Assist

Officer.jpg

As Artificial Intelligence becomes more and more prevalent in society I decided to do a study about how we could augment the safety of Police Officers while on foot and bicycle patrol in metropolitan areas.

Augmenting the officer:

I looked at common tasks and safety issues officers face when patrolling:

Immediate Officer Safety

  • Face Tracking(Machine Learning)

  • Hand Tracking(Machine Learning)

  • Emotional State(Machine Learning)

  • Distance(LiDAR)

Civilian Identification

  • Record(Database)

  • Civilian Name(Database)

  • Civilian Race(ML & Database)

  • Civilian Age(Database & ML)

  • Vehicle Identification(Inference)

  • Weapon Identification/Evidence(Inference)

Officer Tasks

  • Ticket assignment

  • Closest Address

  • Cross Streets(GPS)

  • Compass(GPS)

  • Coord(GPS)

  • Team Member Location(GPS)

  • Team Distance(GPS)

  • Type

  • Routing(GPS)

Department Documentation

  • Officer Location

  • Officer Name

  • Dept Name

  • Time Stamp

Then I did a bit of exploration on speculative design for such an assistant via Hollywood.

UI Research/Inspiration

Well cool stuff, but how would any of this work in real-time. Personally, I am overwhelmed with heavy UI in realtime gameplay. I can only imagine deciphering UI cues on a wearable during a high stress situation.

As I looked at all this information I thought some information gathering & logistics could be offloaded from the officer. So, as I move forward

I decided to approach in tiers of visual focus:

  • Tier 1(Safety) Information

  • Tier 2(Public Safety Tasks)

  • Tier 3(ancillary information, not safety or task critical)

A department would have non-patrol officers to assist patrol officers. They would be a secondary eyes and ears for the patrolling officers.

Officers would have a reduced visibility of the Assist UI

Initial version would be augmented by AI and a secondary officer at the department.

I began to think what wearables would look like and what the general components I would need to account for in such a design. There was also a social perception of a officer wearable.

Officer Wearable

  • Able to wear for ~4 Hours

  • Ability to run or make fast head movements while wearing

  • 8 hour charge for a shift

  • Field of View

  • Microphone Placement

  • Tether should not be limiting Officer head articulation

  • Backpack would need to stay cool and be padded adequately for comfort

Social Perception

  • Approachable

  • Friendly

  • Non-authoritarian(should not look like riot suppression gear)

Set-Up

My initial thought for setting up the wearable as an officer would be ~5 minutes at a station within the department. Ideally, there would be a way to configure when not on premises.

Hardware.png

Some current versions of wearables.

How would this Patrol Assist system work?

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Following versions would be augmented by AI only.